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Google Now
Android Design, 2012-2013
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Answers before you ask, and new ways to ask them when you do. Google Now brings together search, voice and new predictive answers; redefining the experience of Google's core business.
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Folding Table
2012
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A colourful collection of shelves and cubby holes are contained within a sealed cabinet as a home office is quickly turned into a guest bedroom.
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Christmas Androids
Android Design, Google, 2012
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A hidden gift within a gift. Festive droids to hang on the tree, each with an NFC tag inside that links to some seasonal musical phone fun.
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Android Camera and Gallery
Android Design, Google, 2011
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A major update to 2 of the most used mobile applications for the Ice Cream Sandwich release with exciting new ways to capture, edit and share photographs and videos.
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INQ Cloud Range
London, 2010-2011
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A small London based device manufacturer bringing their own flavour of social network integration to a range of Android phones. My design work was central in realising the user experience strategy for the range, and became the UI poster model for marketing campaigns.
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Nokia
2006-2010
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From the future of touch interfaces to information services for people in rural India, my work at Nokia spanned the breadth of its product and service portfolio.
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Tourist Information
Royal College of Art, 2005
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The millions of digital cameras and camera-phones carried by tourists in London each year possess an unexpected and magical ability. They can see beyond the visible spectrum and into infrared, revealing hidden tourist attractions.
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Invisible Decorations
Royal College of Art, 2004
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On a dark hillside overlooking Coniston Water an invisible display of Christmas lights shine on the valley below. This hidden broadcast is visible only through technology that can reveal these infrared illuminations.
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Towards The Serpentine
Royal College of Art, 2004
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Exploring the pathways around, within and above the park. These ideas lead people towards the Serpentine Gallery, from near and far.
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Jetsam
Intel Research, Berkeley, 2004
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How might emerging technologies play alternative roles in our experiences of public urban space? This research project focuses on the theme of trash and its interrelationship to the city; from global economics to the fragmented story it tells of people, place and time.
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Magicmobile
Royal College of Art, 2004
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A toy car that turns boxes and books lying around at home into towering buildings and trees in bloom, shadows become night and a cold garden becomes the frostbitten Antarctic. The Magicmobile transforms the conditions surrounding a child during play, creating a window into a tiny parallel world.
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Audio Shaker
Royal College of Art, 2004
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How might we re-imagine the physical form of sound? What if it had a tangible form and weight, if it became a liquid that could be captured, shaken up and pour out again?
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Nook
Glasgow School of Art, 2001
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Blurring the boundaries between design for public space and product design. Nook is a single surface modular urinal, or simply a corner to pee in.
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Flight
Glasgow School of Art, 2001
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Reinventing darts as a fast, active and adaptive game, that brings it to a new audience via a new business model.
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Beamo
Glasgow School of Art, 2000
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Children love the teleporting qualities of communicating via 'walkie-talkies'. Beamo expands on this, encouraging children to record, create and share their games and stories in person and from afar.